![]() How to create a low poly mesh with high detail textures That’s why most people prefer to convert low-poly models to high-poly models. The end product looks shady while the subdivision surfaces are tight. The main disadvantage of using low poly 3D models is topology. Low-polygon proxy geometry for animating and rigging.Low poly keeps everything as low as possible applying normal mapping everywhere. The most important use is game engines since a computer can only handle many polygons in real time. You can curve surfaces as well and use 3D scanning to generate some simulation. To control vertices, use: brushes for sculpting and control low poly cages to subdivide surfaces. Through the model, you achieve superb finishes with less control of an enormous amount of vertices. ![]() Use high poly to model all the detail since the model offers the best quality.
0 Comments
Leave a Reply. |